Not even mentioning the developer pain of having small independent chunks of content that need to be compatible and balanced in every possible combination.
It gets cluttered, it gets harder to keep track of what I have, what features is in which pack, and what do I need to buy in order to play with a friend etc. Personally, as a player, I'm not big fan of a lot of small DLC packs. Specifically we spent most of the effort in the last year on finalising the GUI, and the last thing we want to do is to throw it all away for the sake of changing stuff. Finally, the base game is in a state that we are happy with, things like Graphics, tutorials, engine, multiplayer etc. The point is, that making a 'New Factorio' is exact opposite of what we want to do. Sequels that mainly just extend the content, but reuse most of the stuff from the previous installment were common in oldschool games (Baldur's gate 1→2, Fallout 1→2, Doom 1→2), but I'm afraid that this is not the expectation today. The problem with a sequel is that it is expected to be very different in many ways, and technically a different game (Starcraft 1→2). This means that the room for expansion in the sense of getting more players is limited. They do really well, so the model works, but I believe that it is not the best way to go for us, as we are a little bit more of a niche game with a smaller but more dedicated audience.
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But the question is: How to package them?Ī lot of games do it, notably Minecraft and Terraria. There is a large pool of ideas, so all we have to do is to just pick from the most potent ones. There are some smaller experiments outside the Factorio realm that we want to do, but apart from that, we still want to extend the game. Retiring is not really an option for several reasons, not going insane being one of them. So, what are we going to do? There are several possibilities.
It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. The 1.1 release is the final release of the vanilla game.